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Catalyst Shaders
Our own shader, with a look for each dimension - sun rays, soft shadows, heat haze and violet void beams - in the Right Shift menu, no shader pack needed.
- Overworld: sun rays stream past trees and hills - golden at sunrise and sunset, moonlight at night - with a warm film look and a blue haze over the distance.
- Nether: the hot air shimmers, a haze glows in each biome's own colour, and lava glows.
- The End: a violet haze over the void, and beams of violet light falling between the pillars.
- In every dimension: soft shadows in corners and where blocks meet, and a soft glow round the brightest light.
- Switch each dimension on or off on its own, and set the rays, shadows, haze, colours and vignette.
- The best-known shader packs' ideas, written from scratch for Catalyst. It works with Sodium and steps aside while a shader pack is on.


